Senior Level Designer
Description
Stockholm 118 63 SE We are Fatshark We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. As a Level Designer, you are responsible for the design and construction of levels, gameplay spaces and challenges, working mainly within Unreal. You have a keen eye for fun combat action, environmental composition and guidance, both in a first-person perspective and in a cooperative action game environment. Additional skillsets needed are visual scripting proficiency, low-level feature implementation, and work documentation. Aside from crafting high-quality gameplay spaces, the Level Designer role requires communication, drive, creativity, and flexibility. At Fatshark, we separate the level design and level art roles, but an element of both mindsets are needed as the role bridges both design and art. Your task XXXX XXXX create excellent player experiences through gameplay space design and the challenges they may contain. You’ll collaborate across teams and disciplines, from art and design to QA and production, in order to make the best game possible and uphold the game vision and quality targets on time. Working in a field where multiple crafts come together, feedback, issue flagging, and teamwork skills are crucial in your daily work. What you'll do Create great levels and gameplay for first-person action co-op games Design, plan out, and build levels and challenges in Unreal, from start to finish, balancing aesthetics, function vs. form relationships, performance and fun Prime gameplay spaces for frictionless set dressing Work closely with game design, art, narrative, and supporting crafts to execute the game vision Be self-motivated and organized, balancing thoroughness and efficiency while meeting high-level goals Maintain project files, documentation, and ensure efficient workflows Actively seek out feedback from playtests, leads, and the different teams, and be proactive in providing feedback and creative solutions to co-workers Knowledge-sharing and mentoring of more junior team members Analyze and suggest improvements for gameplay features and the level design toolbox Required qualifications 5+ years of professional level designer experience Demonstrable experience making fun, high-quality levels and gameplay in a first-person shooter action/adventure game Must be able to analyze, understand, and discuss the strengths and weaknesses of level design and game elements of current projects and other games A collaborative mindset and the ability to take ownership of levels and gameplay challenges from concept to delivery Proven eye for environmental aesthetics At least one shipped title for PC or consoles Bonus qualifications Experience with Unreal Engine Interest in interior design and/or fantasy architecture What we offer A playful, friendly and inclusive workplace Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days Regulated flex time and paid overtime Occupational pension Health benefits and health check ups Bonus program Relocation package for international talent Parties, social events and team-building activities Dog-friendly office located in central Stockholm Application details We are looking for someone who can start with us May 2026 or sooner.We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location:Stockholm (on-site)Start:May 2026Form of Employment:Permanent, full-time
Skills
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