Octo Games StudioRemote

Level Designer (Unreal Engine 5)

Description

Octo Gamesis building anadventure action gameinspired by titles likeUnchartedandTomb Raider.We’re looking for a Level Designer who wants to shapecinematic, readable, and fun-to-play spacesfrom the very first greybox. You’ll have real influence on moment-to-moment gameplay: player guidance, encounters, pacing, and interactive sequences—implemented directly inUnreal Engine 5.

Strong focus onplayable greybox quality(fun early, polish later).

Hands-on ownership: layout + gameplay logic + pacing.

Level design that blendscombat, traversal, set pieces, and environmental storytelling.

Level blockout / greybox production:design and build playable level geometry at prototype stage, validatemetrics, navigation, readability, and flow— while ensuring the space isvisually appealing even in greybox(strong composition, silhouettes, points of interest, clear landmarks).

Player guidance & cinematic staging:lead the player through the level usingcomposition, shape language, lighting cues, and framing to support an adventure-action “cinematic” feel.

Gameplay scripting in Blueprints:implement level logic (triggers, enemy spawners, simple cutscene moments, interactive objects).

Balancing & pacing:tune encounter difficulty, resource placement, POIs, and tempo (combat/exploration rhythm).

Documentation & communication:createtop-down maps, flow charts, walkthrough notes, and design descriptions for artists and programmers.

Strong Unreal Engine 5 proficiency:ability to quickly build playable prototypes (BSP / Modeling Tools workflows).

Blueprints knowledge:independently script basic gameplay logic (doors, traps, triggers, waves, events).

Level design fundamentals:navigation, guiding the player, “shape language”, gameplay composition,environmental storytelling.

Documentation & presentation:comfortable withMiro / Figma / Notion / Confluenceto communicate layouts and intent.

Basic lighting understanding:using light as a tool for player guidance and mood.

High-level proficiency inRussianand/orUkrainian, both spoken and written.

Good math intuition (probabilities, economy/resource balance).

Strong genre experience (Adventure / Action / Survival).

Passion for level design and aproactiveworking style.

Comfortable with feedback, iteration, and improving levels based on playtests.

Open, honest communication and a team-first mindset.

Skills

AIUnrealLevel DesignConfluenceUnreal EngineMetrics