Volmi – A Virtuos StudioRemote

3D Environment Artist

Description

Volmi — A Virtuos Studiois an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world’s leading game developer, and have become the first Virtuos studio in Eastern Europe.

In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

Join our team of like-minded people passionate about a common goal and love for gamesas a 3D Environment Artistfor contract cooperation!

Produce high-quality, AAA photoreal 3D assets (buildings, environment, props) from concept to final, ensuring alignment with game design guidelines;

Own the full production cycle: blockout/supporting iterations, final modeling, and delivery of production-ready assets;

Handle technical implementation in UE5: import, set up, test, troubleshoot/debug assets, and adapt art to engine constraints;

Work confidently with UE workflows including asset import pipelines, material/shader setup, and blueprint preparation/support where needed;

Perform asset optimization for UE5 (including Nanite/AAA pipeline requirements) to meet performance, memory, and technical standards;

Maintain quality control through regular reviews, feedback loops, and continuous improvements to keep assets at the expected visual bar;

Collaborate closely with the team to ensure consistent quality and smooth integration across the environment/level pipeline;

If a senior professional: mentor junior/mid artists, providing constructive feedback to support skill growth and consistency

Strong experience in high-quality 3D environment props production for games (photoreal/AAA level) using 3ds Max / Maya / Blender, with high-poly detailing/sculpting in ZBrush and texturing in Substance Painter / Designer;

UE5 implementation skills: import, set up, test, and debug assets in Unreal Engine 5, understanding engine constraints and adapting art accordingly;

Confident working in UE5 with model import pipelines, materials/shaders, and basic Blueprint preparation/support when needed for asset integration;

Proven asset optimization skills for UE5 (performance, memory, budgets), including readiness for AAA/Nanite workflows;

Solid understanding of AAA pipelines and Nanite best practices, ensuring assets are production-ready and scalable;

Strong quality mindset: able to self-review work and participate in team reviews, providing constructive feedback;

Good English (at least B1 — spoken and written) for day-to-day team/customer communication

VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;

The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;

Skills

3ds MaxContent CreationUnreal EngineShaderMayaZBrushBlenderGame DesignSubstanceUnrealMobileVR