Graphics for 3d game.
Description
Budget: $500 - $1000
I’m taking an action game through simultaneous PC, console, and mobile release and need a seasoned 3D artist who can keep the visuals tight across all three. Detailed, optimised characters, environments, and effects have to look stunning on high-end hardware yet stay light enough for mobile.
You’ll be sculpting, modelling, texturing, rigging, and preparing assets for engine import. Whether you live in Unreal Engine or Unity, a solid PBR workflow, clean UVs, sensible poly counts, and LOD creation are non-negotiable.
Please focus your pitch on experience: shipped titles, years in the field, and the specific tasks you owned, especially on other action games.
Deliverables • Hero character with modular armour pieces, fully rigged and skinned • Sample environment slice, complete with terrain, props, and baked lighting • Engine-ready files plus source files (FBX/OBJ, texture sets, Substance or equivalent)
Assets will be checked for scale, naming conventions, collisions, and performance. Milestone payments release once each pack is approved. If you have five-plus years in 3D game art and can start promptly, I’m ready to review your portfolio.
Skills
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