CompanyRemote

Realistic Unity 3D Virtual Try-On Avatars

Deadline: 2026-04-07
Project-Based

Description

Budget: €3000 - €5000

I am building an online store where visitors can dress a realistic 3D version of themselves before they buy. The core of the project is a Unity-based avatar system dedicated to virtual try-on of clothing. I need a complete pipeline that lets me import new garments quickly, drape them convincingly on differing body shapes, and render everything in real time inside a web-friendly Unity build.

The avatar must support:

What matters most is visual accuracy—fabric should bend and react naturally, sizes must adjust to body morphs, and textures need to look photorealistic under standard e-commerce lighting. You are free to choose the appropriate Unity render pipeline, cloth physics (e.g., Unity Cloth, Obi Cloth), and rigging approach as long as the final result stays performant in WebGL or an equivalent web deployment.

Please deliver:

  1. A Unity project with modular male and female base bodies, animation rig, and LODs.
  2. A garment import template (Blend/FBX + texture setup) that I can reuse without touching the code.
  3. A plug-and-play prefab or script package that exposes basic calls—loadAvatar, loadGarment, changeColor—for seamless embedding in the webshop front end.
  4. Short written and video walkthrough that shows how to add a new garment and publish an updated build.

Everything should be handed over ready to compile, with clear, commented C# where needed. If you have demos of previous clothing simulation or avatar work in Unity, linking them will help me gauge fit quickly.

Skills

ReactVirtual Reality3D RenderingAnimation3D ModellingGame DevelopmentJavaScriptUnityc-sharpC# Programmingcsharp3D AnimationC#Unity 3D

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