CompanyRemote

RPG Prototype Inspired by Skyrim/Requiem

Deadline: 2026-04-07
Project-Based

Description

Budget: €3000 - €5000

Before we start, I wanted to ask — have you ever played The Elder Scrolls V: Skyrim, and more specifically are you familiar with the Requiem mod? My project is heavily inspired by that type of progression and gameplay depth.

What I need initially is a template / prototype system with the following features:

RPG perk system (similar to Skyrim/Requiem), including: One-Handed, Two-Handed, Archery, Magic systems (Restoration, Conjuration) Inventory system Equipment system with proper slot handling: Chest armor, Helmet, Boots, Gauntlets Basic dialogue / conversation system (branching-ready)

Additionally, I found a YouTube course that covers some of the assets. I can purchase it for you if needed to speed up development, but the UI would need to be changed to avoid copyright issues:

Game concept (short overview):

The game starts with character creation.

The opening scene is set in modern time — the player is at home with his wife and 5-year-old daughter. After going to sleep, he wakes up in the middle of the night as a strange portal appears in his bedroom. He approaches it in a half-asleep state and gets pulled in.

He wakes up in a cave, initially thinking he’s dreaming, until he feels pain. He finds a dead body with iron armor, sword, and shield, and exits into a mountain area overlooking a village: https://www.fab.com/listings/ce43aade-9a49-4821-93e8-c6af1344d2e3

At the village entrance, a guard stops him and questions him.

Stop right there. Don’t take another step. What in the hells are you wearing? I don’t know where I am… I just came out of that cave. This is Skalrheim. And unless you’ve taken a hard blow to the head…you should already know that After leaving the village, the player is attacked and killed by a bandit, then wakes up back in the cave creating a loop mechanic. When the player returns to the village after the first death, the guard repeats the same dialogue again, showing that the world has reset while the player retains memory. The player repeats the loop, learns from failure, prepares by picking up armor and weapons, and eventually survives the encounter. For now, I want to focus only on building the core systems and first playable loop. Can you let me know: If this is something you can do Estimated price for the first prototype

Skills

Game DesignAnimationInventory ManagementUnityC# ProgrammingRPG DevelopmentGame DevelopmentLevel Design

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