Stylised 3D Environment Artist (Blender)
Description
We are looking for a talented Stylised 3D Environment Artist to create non-photorealistic 3D environments for an animated series pilot.
🌍 Project Scope You will create several key locations, including: Kitchen Town square Library Blinky’s house Aurelia Village
Each environment must be built as a complete 3D scene with: Accurate spatial relationships Consistent lighting Thoughtful prop placement
🎨 What You’ll Be Doing Design and build stylised 3D environments (non-realistic) Create complete, production-ready 3D scenes Ensure clean composition and readability Apply toon / flat shading in Blender to achieve a 2D look Render environments that integrate smoothly into a stylized pipeline Prepare renders for processing through a ComfyUI (LoRA-based) workflow Collaborate closely with the team and follow established art direction
🛠 Key Requirements Strong experience with Blender Proven experience with toon shading / flat shading Ability to create stylised (non-photorealistic) environments Understanding of lighting and composition for stylised rendering Ability to build complete environments, not just assets
⚙️ Pipeline Awareness (Important) Basic understanding of ComfyUI workflows Awareness of how renders are processed through a style LoRA pipeline Ability to prepare renders that work effectively with stylization tools
⭐ Nice to Have Experience with SketchUp for environment creation Experience working on animated content or stylised projects Strong sense of color, composition, and visual storytelling Ability to maintain consistency across multiple environments
🚀 Why Join Us? Work on an original animated series in development Help define the visual identity of a new world Collaborate with a creative and passionate team Opportunity for continued collaboration beyond the pilot
We are specifically looking for artists who understand how to bridge 3D and 2D aesthetics and can deliver clean, stylised environments ready for a modern AI-assisted pipeline.
Skills
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