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Piktiv ABRemote

TECHNICAL ARTIST

Description

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Piktiv AB

TECHNICAL ARTIST (UE5)

  • LIGHTING & PERFORMANCE

Project employment with the possibility of permanent employment | Skövde / Örebro / Stockholm / Remote

Do you want to be the link between art direction and a stable framerate? We’re looking for a Technical Artist to help us make an AAA Unreal Engine 5 production both look great—and run above target FPS (minimum 30 FPS on the target platform) without losing the feel.

Piktiv is an engineer-driven partner studio in game development, helping studios with everything from co-dev to optimization and porting. We believe in small, self-driven teams that take ownership of delivery and collaborate closely with our clients’ development teams.

In this role, you’ll be our quality/performance bridge between art and code. You’ll work hands-on in Unreal Engine 5 with lighting, rendering cost, and content optimization. The focus is on finding the smart compromises: removing/replacing/decimating what’s expensive—while preserving the overall impression.

This is initially a project-based position, intended to transition into a permanent role.

Your Main Responsibilities

Lighting in UE5: create, tweak, and quality-check lighting and post-process to achieve the right mood and readability.

Performance profiling: identify bottlenecks (GPU/CPU), analyze rendering cost, and drive actions that deliver measurable results.

Optimize overdraw/fillrate: reduce unnecessary pixel cost (e.g., through material choices, transparency/foliage strategies, shader complexity, and scene structure).

Asset and scene optimization: LOD/HLOD strategy, Nanite/instancing where appropriate, culling mindset, and “asset decimation” (removing/replacing objects and details that don’t meaningfully support the experience).

Set guidelines: propose and establish content guidelines (budgets, best practices) so the team can work faster and more consistently.

Collaboration: work closely with artists and programmers to land the right trade-offs and push improvements through the pipeline and content.