Big PotatoCity of London, London, UK

Game Engineer

Project-Based

Description

You’ll be the senior technical owner for building and shipping multiplayer digital board game experiences. We primarily ship in Unity, but we’re also open to (and excited by) Flame for certain lightweight game experiences inside our Flutter ecosystem. You’ll set engineering standards, own core gameplay architecture, and lead an AI-accelerated development workflow across the team.

Game Architecture & Development

  • Design and build Unity-based digital board games
  • Implement server-based multiplayer
  • Structure gameplay systems for clarity, maintainability and iteration
  • Ensure strong performance across multiple platforms

Live Ops & Monetisation

  • Integrate first-party IAP systems
  • Implement analytics and experimentation
  • Enable remote configuration and iterative updates
  • Build games that can evolve post-launch

Build Pipelines & Release Ownership

  • Set up and maintain GitHub-based CI/CD
  • Manage staging and production environments
  • Handle technical store submission processes (iOS/Android)
  • Ensure reliable, repeatable release cycles

AI-First Development Standards

  • Define how we use AI tools in daily development
  • Build repeatable AI workflows (scaffolding, refactoring, testing, debugging)
  • Reduce manual workload while maintaining engineering quality
  • Set guardrails for review, correctness and maintainability

What success looks like

  • Stable, maintainable game architecture supporting multiple releases

  • Reliable build pipelines and smooth store submissions

  • Multiplayer working seamlessly for lightweight board game play

  • Live ops integrated and measurable

  • AI workflows meaningfully reducing development time

  • Clear technical standards adopted across the team

We’re committed to building a team that reflects a wide variety of backgrounds and perspectives, and we encourage applications from underrepresented groups.

Requirements

Essential

  • Strong commercial Unity (C#) experience
  • Experience shipping mobile games
  • Experience integrating Photon or similar multiplayer solutions
  • Experience implementing IAP and analytics systems
  • Experience setting up CI/CD and managing release pipelines
  • Strong interest and experience using AI tools to accelerate development
  • Pragmatic engineering judgement and product mindset

Desirable

  • Experience with WebGL builds
  • Familiarity with live ops systems
  • Experience adapting board or tabletop games digitally
  • Exposure to Flame (nice-to-have, exploratory)

Working Style

We’re looking for someone who:

  • Enjoys technical ownership without people management
  • Values speed, iteration and practical delivery
  • Is comfortable being the technical authority in a small team
  • Is excited about using AI to multiply impact
  • Thrives in a creative, product-led environment

We’re currently growing our digital team, so the process may take a little longer - but we’ll keep you updated throughout.

Benefits

  • Annual Leave Entitlement (Full-time): 16 days, in addition to Bank and Public Holidays.
  • We work a four-day week (we were one of the first companies to implement this and we’ve never looked back).
  • Enrolment in the Employee Benefit Trust after 12 months (everyone owns a part of the Big Potato)
  • Free BUPA private healthcare.
  • Access to the Government Pension Scheme.
  • Each year you are entitled to a £500 bonus (pro rata) to put towards your holiday.
  • Free fruit, snacks, soft drinks, office wine & beers, tea & coffee.
  • Discounted gym
  • Free monthly yoga
  • Monthly paid socials.
  • Summer and Christmas Party
  • Free games.
  • Cycle to work scheme.
  • Free eye tests.

Skills

C#CI/CDFlutterAndroidGitHubcsharpiOSAIc-sharp

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