TingentStockholm

C++ gameplay

Project-Based

Description

As a Game Engineer in the team you will: Design, implement, test and iterate on new as well as existing Gameplay features for upcoming updates Be involved in design discussions related to the core experience and helping to define the direction of future updates With the team, own the quality and help to refine the quality process Be a part of a highly collaborative cross-functional team consisting of C++ and Java engineers, game designers, QA and artists Support other engineers and team members We believe you are someone that have: Excellent teamwork skills and an eagerness to reach goals in a collaborative manner Solid knowledge of modern C++ Experience and a strong drive in helping to design gameplay and its underlying systems and implementing quality-focused technical solutions to make those systems work Solid knowledge of engineering practices The ability to work with large cross-platform codebases and legacy code Passion for learning and sharing knowledge with your team and the organisation A great interest in our games For this role, we will consider fit for the team and company holistically. Meaning that we'll put a great emphasis on your interpersonal skills. Contract Information Start date: End of March / beginning of April Contract length: 12 months Hybrid work office/remote

Skills

Java