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Unity Porting Developer

Description

ASI Games is a console-focused publishing and porting company working with PlayStation and Nintendo platforms. We specialize in adapting Unity-based games to consoles using a structured and scalable porting pipeline built on internal frameworks, templates, and platform expertise.

By joining us, you will work on real console projects across multiple titles, gaining hands-on experience with console SDK integration and platform-specific implementation within Unity. Engineers apply our internal technical templates for platform initialization, feature integration (such as achievements and trophies), and compliance-ready project setup.

The primary purpose of this role is to port and adapt Unity-based games to PlayStation and Nintendo platforms using ASI Games’ internal porting frameworks, SDK access, and technical guidelines, ensuring platform compliance, stability, and readiness for QA and certification.

This role directly supports ASI Games’ publishing and porting operations by enabling scalable, repeatable console ports across multiple titles.

Port Unity projects to PlayStation (PS4 / PS5) and Nintendo Switch platforms

Integrate games using Sony and Nintendo SDKs under company-provided access

Apply ASI Games internal porting templates and technical frameworks, including:

Adapt existing game code to console requirements, including:

Ensure builds are stable, compliant, and ready for QA

Prepare and deliver console builds to the Testing Department for devkit-based testing

Fix issues identified during internal QA and platform testing

Follow internal documentation and contribute improvements to porting templates and guidelines when needed

Collaborate with producers, QA, and certification teams to support release readiness

Converting PC / mobile Unity projects into console-ready builds

Refactoring legacy Unity projects when required (engine upgrades, plugin replacements)

Implementing standardized console initialization and feature flows

Resolving platform-specific bugs and performance issues

Supporting multiple projects in parallel using a standardized porting pipeline

Successful console builds delivered to Testing Department

Build stability rate (number of critical issues per build)

Skills

PlayStationUnityCasualMobileHyper-casualNintendo