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Unity Level Designer (3+ Month Contract)

Description

Design and block out gameplay levels for an active Unity project

Build clear player flow, pacing, and encounter layout

Create blockouts and iterate quickly based on feedback

Work with Unity Scene tools, ProBuilder, and terrain systems

Collaborate daily with design, art, and programming teams

Maintain concise documentation for implemented locations

Strong understanding of level flow, composition, and player guidance

Confident use of Unity tools (ProBuilder, prefabs, lighting basics)

Ability to deliver high-quality blockouts under tight deadlines

I agree to the InGame Jobterms and conditionsand policy.

Skills

UnityVR