Unity Level Designer (3+ Month Contract)
Description
Design and block out gameplay levels for an active Unity project
Build clear player flow, pacing, and encounter layout
Create blockouts and iterate quickly based on feedback
Work with Unity Scene tools, ProBuilder, and terrain systems
Collaborate daily with design, art, and programming teams
Maintain concise documentation for implemented locations
Strong understanding of level flow, composition, and player guidance
Confident use of Unity tools (ProBuilder, prefabs, lighting basics)
Ability to deliver high-quality blockouts under tight deadlines
I agree to the InGame Jobterms and conditionsand policy.
Skills
UnityVR