Technical Artist (Unity/Mobile games)
Description
We are a small mobile game studio with a live Unity product and a team of around 25 people worldwide,
with a core team in Israel and distributed team members across Europe, Asia, and North America.
ImplementUI, 2D/3D assets, animations, and VFXin Unity
Set up and maintainmaterials, shaders, particles, animations, prefabs, and asset import settings
Optimizeshaders, textures, VFX, and atlasesfor mobile performance
Ensure visuals areconsistent, production-ready and compatible with existing UI
Build and maintain a clearart/Unity pipelinefor a live mobile game, including:
Support artists technically, reduce frontend developer workload, and collaborate with art and devteams to resolve visual and technical issues
4+ years ofhands-on experience working as aTechnical Artistin Unity, including building or
improving art pipelines in Unity-based games; preferably in startup or live-product environments
Strong understanding ofURP, real-time rendering, and mobile performance
Practical experience withuGUI,Shader Graph, VFX Graph, and Unity animation systems
Experience in implementing and optimizing game assets, including:
Able to turnanimatics and static design mocks or storyboardsinto clean in-engine results
A good mix ofvisual senseandtechnical problem-solving
Organized, pragmatic, and able to work within existing dev practices
Familiar with Jira, Confluence, Sheets, Docs and Slack/Discord
Comfortable usingAI tools(e.g. ChatGPT) as part of daily workflow
Compensation is aligned withexperience, skill level, and regional market standards.Compensation is aligned withexperience, skill level, and regional market standards.
Possible test based on the technical interview results