mainxRemote

Technical Artist (Unity Lookdev)

Project-Based

Description

We’re building an ultra-realistic character in Unity and need a strong Technical Artist to set up lookdev and achieve a consistent, production-ready visual result.You will be responsible for creating a high-quality lighting and shading setup, tuning materials, and ensuring the character looks realistic across our target render pipeline.What you will do:- Set up character lookdev in Unity (realistic skin/eyes/hair/clothing materials).- Create and tune a lighting setup (key/fill/rim, HDRI, shadow quality, reflections, exposure/tonemapping).- Configure and optimize shaders/materials (PBR, SSS/skin, eye shader, hair shader, micro-detail, roughness/spec balance).- Adjust post-processing (color, bloom, DOF if needed, filmic tonemapping) to get a natural result.- Ensure visual consistency across camera angles and typical “streaming” framing.- Deliver a clean Unity scene/prefab with documented settings for future iterations.Requirements (must have):- Strong experience as a Unity Technical Artist (lookdev/lighting/materials/shaders).- Solid understanding of realistic PBR workflows and how to debug shading issues.- Experience with HDRP or URP (please specify which pipeline you worked with).- Portfolio showing realistic characters in Unity (screenshots/videos).Nice to have:- Experience with realistic skin/SSS workflows (HDRP SSS, custom solutions, etc.).- Hair rendering experience (cards/strands workflows; shader tuning).- Optimization mindset (quality vs performance trade-offs).Deliverables:- Unity project scene (or a package) with final lighting + post-process + tuned materials/shaders.- Short setup notes: key settings used, what to tweak, and how to keep consistent results.To apply, please include:- Links to 2–3 relevant lookdev examples (Unity).- Which pipeline you recommend (HDRP/URP) and why.Your estimate: how many iterations you typically need to reach “final look”.Start: ASAP

Genres: Puzzle, Card and/or Board, Casual, Arcade, Word Games, Application, Hyper-casual

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Skills

ShaderCasualUnityAndroidiOSMobileHyper-casualRendering