Black and WhiteRemote

Tech Artist

Description

Black and White is an indie game studio building PC projects with a strong focus on visual style, iteration speed, and modern production tools. We value outcomes over “hours spent” and keep meetings to the minimum.

Set up and maintainrendering pipelines(Unity URP/HDRP )

Create and tunematerialsfor a wide range of game assets

Work withpost-processingto achieve the target visual style

Optimize assets and scenes formaximum real-time performance

Find the besttechnical solutions for art goals(quality vs performance trade-offs)

Maintainvisual consistencyacross the project (lighting, materials, PP, style rules)

Rapid3D prototyping & processing, mixing classic tools with neural workflows

Integrate and operationalizeAI toolsin the production pipeline (Flux, Tripo, Stable Diffusion)

Collaborate closely with programmers, 3D artists, and animators

Experience withUnity(URP/HDRP) orUnreal Engine(Deferred Renderer, Lumen)

Solid understanding of thegame art pipeline(high-poly → low-poly → texturing → engine)

Strong skills inmaterials/shaders setupinside engines

Understanding ofrendering principlesand shader basics

Creative ownership:You can directly influence rendering, lighting, materials, post-processing, and the overall visual direction.

Fast iteration & low bureaucracy:Minimal meetings, clear priorities, quick feedback, and decisions made by the people doing the work.

Freedom to experiment:We encourage trying new tech and workflows (including AI-assisted pipelines) when it improves quality and speed.

Professional growth:Optional mentorship/consultations with senior specialists (AAA backgrounds) + strong peer collaboration with devs/artists/animators.

Result-driven culture:We care about shipped outcomes and measurable impact, not “hours spent online.”

Real product impact:Your work immediately affects what players see and feel in-game.

Skills

SubstanceUnityShaderRenderingHLSLMayaBlenderAIUnreal3ds MaxUnreal Engine