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CompanyRemote

Senior GameDev Engineer (C++)

Description

ThePLUMMYteam lives by the spirit of harmony and a burning desire to bring joyful innovations and enjoyable experiences to our players. Our goal is to provide them with comfort, calmness, and sincere fun!

If you’re aSenior GameDev Engineerwho enjoys tackling complex challenges in mobile games, let’s connect! You’ll work on a livemobiletitle Star Merge usingC++, moving across gameplay features, technical systems, performance improvements, and SDK integrations to deliver features that players actually feel.Let's merge your talents with our vision and create something truly magical! ⭐Star Merge Link: https://apps.apple.com/gb/app/star-merge-merging-match-game/id1580697094

Design, implement, and maintain gameplay features and technical systems inC++and our existing tech stack.

Work on mobile game performance and stability (ANRs, crashes, memory usage, build size).

Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support).

Debug and fix complex production issues, including hard-to-reproduce bugs.

Collaborate with game designers, analysts, UA, QA, and other developers to deliver features from idea to release.

Contribute to improving our architecture, code quality, and tooling.

Take ownership of tasks and follow them through to completion, including testing and release support.

5+ years of experience as aC++developer inmobile gamesor interactive apps(Android/iOS).

Experience with game engines (in-house/custom or popular engines such as Unity, Godot,Cocos2dx, Unreal Engine, etc.).

Ability to debug difficult issues (crashes, memory leaks, performance problems).

Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.).

Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production.

Comfortable working remotely and autonomously, coordinating with a distributed team.

Strong communication skills in English (spoken and written).

Experience with liveops / frequently updated mobile games.

Familiarity with observability tools (e.g., crash logging, performance monitoring).

Experience with data-driven features (working with analytics and UA).

Interest in architecture and code quality (modularization, refactoring, technical debt management).

Skills

MonetizationAndroidUnreal EngineRenderingUnityiOSCasualAnalyticsMobileUnrealLiveOpsGodot