Senior 3D Character Artist
Description
We’re looking for aSenior 3D Character Artistto create game-ready characters for a top-down ARPG and help improve our real-time character pipeline.
Create high-quality characters according to approved concept art up to final setup in Unity engine
Produce hero characters, enemies, and modular gear sets
Create stylized, hand-painted textures with strong material definition and contrast
Ensure strong silhouette and readability for a top-down camera
Maintain consistency with the established art direction
Optimize assets for performance (poly/texture budgets, LODs)
Contribute to improving character workflows and production standards
5+ years of professional experience as a 3D Character Artist
Proven experience creating hand-painted or painterly PBR textures
Excellent skills in ZBrush, Substance Painter, and Blender
Solid understanding of PBR materials and baking workflows
Experience implementing assets in a real-time engine
Ability to work independently in a remote environment
Experience working on ARPGs or isometric/top-down games
Direct impact on the project’s character art direction
Short summary of your responsibilities on showcased work
I agree to the InGame Jobterms and conditionsand policy.