Farom StudioRemote

Render Programmer

Description

Design, implement, and maintain rendering features in Unreal Engine

Optimise rendering performance and memory usage (CPU / GPU)

Work with Unreal Engine rendering pipeline (Deferred, Lumen, Nanite)

Develop and optimize shaders, materials, and post-processing effects

Collaborate closely with art, tech art, and gameplay teams

Ensure visual quality and performance across target platforms (PC / Console)

Commercial experience with Unreal Engine (UE4 / UE5)

Solid understanding of real-time rendering principles

Experience with performance profiling and optimization

Experience with custom rendering features or UE RHI

Console development experience (PlayStation / Xbox)

Experience with realistic or stylized rendering pipelines

I agree to the InGame Jobterms and conditionsand policy.

Skills

ShaderUnityXboxMobileUnrealRenderingPlayStationVRHLSLUnreal Engine