Middle Game Designer for Co-op Game
Description
Who we are — since 2021Octo Games is a Netherlands-registered, fully remote studio buildingPC/Steamtitles. We unite10+ indie teams, grew from 20 people (2023) to125+(2025), and have shipped150+ projectsacross genres with a core focus onAdult (18+) visual novels.
Adult (18+)visual novelswith strong narrative and UX.
An internalSaaStool that helps teams understand their audience and iterate faster.
Design and documentgameplay systemsand thecore loopfor 2–4 players.
Ownlevel designbasics: pacing, roles, interactions, challenges.
Prototype ideas (greyboxes, balance sheets, simple Unity scenes).
KeepGDD/specsand flows (Miro/Figma) clear and up to date.
Turn deactionable tasks for art/engineering; sync with Producer.
Runplaytests, gather feedback/metrics, and iterate.
Hands-on experience as aGame Designerand solid grasp ofco-op genrepatterns (roles, synergy, fail states, communication).
Strong written communication: clear GDD/specs and flowcharts.
Critical thinking, respect for scope/constraints, outcome focus.
Participation inlarge 3D titlesas GD/Level Designer.
Pet projectstaken to a playable state or release (itch.io/Steam).
Ownership & initiative — you propose ideas and drive them to playable results.
Clear written communication — concise GDD/specs, readable flowcharts.
Team collaboration — healthy debates, respect for art/engineering constraints.
Player empathy — think in terms of fun, clarity, and accessibility.
Systems thinking — see how mechanics interact, manage scope.
Data-informed mindset — iterate based on playtests/metrics.