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ASI GamesRemote

GameMaker Studio 2 Porting Developer

Description

ASI Games is a console-focused publishing and porting company working with PlayStation and Nintendo platforms. We specialize in adapting GameMager-based games to consoles using a structured and scalable porting pipeline built on internal frameworks, templates, and platform expertise.

By joining us, you will work on real console projects across multiple titles, gaining hands-on experience with console SDK integration and platform-specific implementation within GameMaker Studio 2.

The primary purpose of this role is to port and adapt GameMaker Studio 2-based games to PlayStation and Nintendo platforms using ASI Games’ internal porting frameworks, SDK access, and technical guidelines, ensuring platform compliance, stability, and readiness for QA and certification.

This role directly supports ASI Games’ publishing and porting operations by enabling scalable, repeatable console ports across multiple titles.

Port GameMaker Studio 2 projects to PlayStation (PS4 / PS5) and Nintendo Switch platforms

Integrate games using Sony and Nintendo SDKs under company-provided access

Adapt existing game code to console requirements, including:

Ensure builds are stable, compliant, and ready for QA

Prepare and deliver console builds to the Testing Department for devkit-based testing

Fix issues identified during internal QA and platform testing

Follow internal documentation and contribute improvements to porting templates and guidelines when needed

Collaborate with producers, QA, and certification teams to support release readiness

Converting PC / mobile GameMaker Studio 2 projects into console-ready builds

Implementing standardized console initialization and feature flows

Resolving platform-specific bugs and performance issues

Successful console builds delivered to Testing Department

Build stability rate (number of critical issues per build)

Time-to-port per project according to internal benchmarks

Compliance readiness before certification submission

Reusability and correct application of internal templates and frameworks

Skills

GameMakerCasualNintendoMobilePlayStationHyper-casual