Game Designer (Puzzle: Word / Block / Sort)
Description
Severexis a mobile game development studio creating and scaling products in thePuzzle category (Word / Block / Sort).
We are currently looking for an experiencedGame Designerwith strong expertise in game economy and monetization.
Analyze the Puzzle market, competitors, and target audience
Design and balance game economy: build in/out curves, model resource deficit and surplus
Develop difficulty progression curves and implement paywalls and breakpoints with retention in mind
Manage monetization systems: in-game shops and offers
Segment players and evaluate the impact of decisions on LTV, ARPU, and conversion rates
Maintain clear and structured documentation (GDD, balance tables, feature specs)
Create templates and standards for economy and balance calculations
Experience working on Word / Block / Sort or similar Puzzle projects
Strong hands-on experience in deg game economy and balance
Solid understanding of F2P monetization and key product metrics
Experience maintaining structured design documentation (GDD, balance sheets, feature docs)
Ability to justify decisions with data and calculations
Strong system thinking: ability to break down complex systems and explain concepts clearly
Confidence in presenting and defending economy decisions based on logic and analysis
Creative freedom and ownership over your product decisions
Competitive compensation and flexible work conditions
I agree to the InGame Jobterms and conditionsand policy.