3D Artist
Description
• Sculpt, model, texture, and polish quality 3D characters that align with the game’s art direction and brand identity.
• Optimize character assets for mobile performance, including topology, textures, and LODs for different devices and screen sizes.
• Collaborate closely with rigging artists and animators to ensure characters are optimized and ready for rigging and animation.
• Stay up to date with industry trends in character art across mobile and other platforms, pushing for innovation and quality.
5+ years of experience as a 3D Character Artist or similar role in mobile and/or AAA game development (casual games experience is a strong plus).
• Strong portfolio showcasing quality 3D characters, from concept through to ingame implementation.
• Expertise in industry-standard tools such as Blender, Maya, ZBrush, Substance Painter/Designer, and Unity.
• Solid understanding of topology, UV mapping, texturing, and material creation for real-time applications.
• Experience in preparing assets for rigging and animation, with knowledge of deformation-friendly modeling practices.
• Strong grasp of human and animal anatomy, proportions, and stylization, with the ability to create expressive and appealing characters.
• Ability to replicate established styles or IPs and adapt them to new formats while maintaining consistency.
• Familiarity with Unity or similar engines and awareness of technical constraints for real-time assets.
• Experience or interest in using AI tools to support creative workflows.
• Excellent collaboration and communication skills; comfortable working in a fast-paced, small team environment.
• Be part of a new and exciting initiative within a world-class gaming company.
• Collaborate with talented professionals passionate about art, design, and innovation.
• Work in a dynamic, creative, and supportive environment where your ideas matter.
• Competitive compensation and comprehensive benefits package.
I agree to the InGame Jobterms and conditionsand policy.
Skills
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