Values ValueRemote

2D Artist

Description

Our client is a mobile game studio founded by senior experts with proven experience in building successful games and strong expertise in marketing and monetization. The team is focused on developing commercially successful puzzle, word, and sorting games for a wide audience.They value transparency, autonomy, proactive communication, and responsibility.We are looking for

We are looking for acreative and proactive 2D Artist with strong UI/UX skillsto join our mobile puzzle team and own the full visual pipeline — from art and interface design to animations, VFX, and in-engine implementation in Unity.In our games, visuals are a core part of gameplay and player feedback.

Create 2D art for mobile puzzle games (game elements, interactive objects, UI, icons, feedback elements).

Design clear, intuitive, and readable interfaces as part of gameplay.

Create animations for gameplay elements and UI interactions.

Create visual effects (VFX) to enhance player feedback, progression, and rewards.

Implement all visuals directly in Unity (UI, sprites, animations, effects).

Fine-tune layouts, timing, and visual feedback in running builds.

Work closely with designers and developers, iterate based on gameplay, UX, and metrics.

Prepare assets for different screen sizes and aspect ratios.

3+ years of experience as a 2D Artist in mobile games.

Experience with After Effects, Spine or similar tools.

Confident work with Unity (UI, sprites, animations, effects).

Portfolio with 2D art, UI, animations, and effects.

Experience with Unity VFX, particle systems, shaders.

Comfortable working directly in Unity, not only in mockups.

Proactive, does not wait for detailed instructions for every step.

Fully remote work with flexible schedule (team core hours).

Contract-based employment with payments in USD/EUR.

Paid leave: 20 vacation days, 10 sick days, 10 public holidays annually.

Skills

MonetizationCasualUnityUXUI/UXMetricsAndroidMobileiOSARGitAnimationVRUIMarketing