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Unknown CompanyStockholm

Gameplay Animator

Description

Stockholm 118 63 SE 15 days ago We are Fatshark We are a critically acclaimed Swedish video game studio with about 190 experienced and skilled developers. We are most well-known for the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. We are looking for a talented and versatile Gameplay Animator to join our team! You will work with first-person rigs as well as a wide range of enemy characters to help develop exciting and visceral combat. The role will entail very close collaboration with game design, AI, and other teams. You need to be flexible, creative, and able to plan your work efficiently to meet deadlines. At Fatshark, all members of the team are involved in the decision-making. We are a small enough team to be agile, but big enough to realize great ideas together. You need to be an excellent team player; communication and collaboration is key in this highly creative environment. What you'll do Work closely with game designers and programmers to create impactful animations for a FPP experience Animate first-person character rigs with weapon handling and combat Design and implement animation logic (state machines, blend trees, etc) Meet challenges with creative solutions Estimate workload and plan animation work Work to improve character animation quality in all areas Required qualifications More than 3 years of experience animating in the games industry, with a heavy focus on first-person gameplay animations Strong skills in hand key animation Expert proficiency in Autodesk MotionBuilder, Maya or similar animation software Great understanding of animation rigs Experience with deg and maintaining animation state machines A problem-solving mentality Ability to work both independently and as a part of a multidisciplinary team Bonus qualifications Experience in other areas of game development Experience working with full body characters, using both motion capture and hand-key animation Experience in leading a team Experience working with inhouse tech and collaborating with tools and engine developers to push the animation craft forward Experience in Unreal Engine 5 What we offer A playful, friendly and inclusive workplace Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days Regulated flex time and paid overtime Occupational pension Health benefits and health check ups Bonus program Relocation package for international talent Parties, social events and team-building activities Dog-friendly office located in central Stockholm Dog-friendly office located in central Stockholm Application details We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location:Stockholm (on-site)Start:ASAPForm of Employment:Permanent, full-time

Skills

Unreal EngineMayaMotion CaptureUnrealAgileAIAnimationGame Design