Slot game sound pack.
Description
Budget: $250 - $750
I need a clean hand-off of 21 short audio assets for a slot-style game: seven looping background tracks and fourteen one-shot sound effects.
For each filename below I expect two files—one.mp3 and one.ogg—named exactly as written:
• Background loops: bgm_main, bgm_freespin, bgm_winlevel_big, bgm_winlevel_superwin, bgm_winlevel_mega, bgm_winlevel_epic, bgm_winlevel_max • Sound effects: sfx_reel_stop_1, sfx_scatter_stop_1, sfx_scatter_stop_2, sfx_scatter_stop_3, sfx_scatter_win_v2, sfx_scatter_counter_increase, sfx_scatter_counter_clear, sfx_winlevel_small, sfx_bigwin_coinloop, sfx_youwon_panel, sfx_superfreespin, jng_intro_fs, sfx_multiplier_landing, sfx_wild_explode
Everything should be referenced in a single sounds.json manifest using the structure shown below. Please keep the JSON human-readable (two-space indents) and alphabetically sorted.
{ "bgm_main": { "src": ["bgm_main.mp3", "bgm_main.ogg"], "loop": true, "volume": 0.5 }, "sfx_reel_stop_1": { "src": ["sfx_reel_stop_1.mp3", "sfx_reel_stop_1.ogg"], "loop": false, "volume": 0.8 } }
Guidelines • All background tracks must loop seamlessly and carry "loop": true with volume 0.5. • All SFX use "loop": false and volume 0.8 unless the original material dictates otherwise (e.g., sfx_bigwin_coinloop may naturally loop). • Do not rename or remix; just format-convert where needed and populate the manifest accurately. • Deliver one zipped folder containing the 42 audio files and the sounds.json. I will drop the folder straight into the build, so paths and case sensitivity must match exactly.
Acceptance The package loads without errors in a Phaser/Howler test harness; JSON parses cleanly; audio plays with the correct loop flag and relative loudness.
Skills
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