Prototype Developer for Strategy Game
Description
Strategy Simulation Game Prototype Developer
■ Project Overview This is an initial, small-scale project focused on building the core system only. In the future, I plan to expand this into a full territory-conquest strategy game, but for now, the goal is to validate the foundation.
■ Purpose Evaluate compatibility with a development partner Validate core gameplay systems before full-scale development
■ Scope (Prototype Requirements)
Map Display Around 10–15 areas Simple visual representation is sufficient
Turn-Based System Player and AI take turns alternately
Territory Management Each area has an owner Ownership should be visually distinguishable (e.g., colors)
Basic AI Simple/random actions (attack, internal actions, etc.) No advanced logic required
Note: Combat systems and complex mechanics are NOT required at this stage.
■ Platform PC (for testing purposes)
■ Preferred Technology Unity or Godot preferred Other suggestions are welcome (please explain your reasoning)
■ Deliverables Playable executable build Full source code
■ Workflow I would like to review progress during development (intermediate builds) Final delivery will be considered upon completion of the prototype
■ Future Opportunities If the prototype meets expectations, I would like to continue working together on:
Combat systems UI/UX improvements Additional gameplay features
■ What I Value Clear and professional communication Ability to work in iterative / phased development Budget: USD 30–250 Skills: Game Design, Game Development, Prototyping, Game Testing, Unity, Godot, AI Development
Skills
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