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Skyrim PS5 Magic Mods Port

Project-Based

Description

I have a handful of PC Skyrim mods whose Papyrus scripts and records need to be adapted, rewritten where necessary, and then repackaged so they install and run cleanly on the PS5 version of Skyrim Anniversary Edition.

The priority is gameplay mechanics, specifically the magic system. One of the main mods you'd be working with is "Strange Runes". Other mods will be revealed as you contact me.

Key points I care about • Every spell must cast and scale correctly without crashing, script lag, or infinite looping. • ESL-flag where possible so players don’t burn load-order slots. • Tested save-game safe on PS5 for at least two in-game weeks of normal play.

Deliverables

  1. Reworked ESP/ESL files ready for Bethesda.net upload. One of the mods will require to be a private port, meaning you will send the files to me, and I will upload them on my account in a way only I can access them for my own personal use. Other Mods can be uploaded to Bethesda.Net as a way to deliver, or you can also send me the files and I'll post it myself.
  2. All updated Papyrus source files, clearly commented.
  3. A short README outlining spell lists, form IDs, and any in-game acquisition methods.
  4. A quick video or screenshot set proving the build runs on PS5 hardware.

If you regularly wrangle the Creation Kit, Papyrus, and xEdit—and you’ve already pushed mods through Bethesda.net’s PS5 pipeline—this should be straightforward. Let me know your approach and a rough timeline for each mod, and we can get started right away. Budget: USD 30–250 Skills: Game Design, Game Development, Game Testing, Modding, Script Writing

Skills

dotnetModdingGame Design.NETScript WritingGame DevelopmentSAFeGame Testing

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