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Roblox Lua HvH Enhancements

Project-Based

Description

I need four Unnamed Enhancements (UE) modules written in Lua, ready to drop straight into workspace\unnamed\lua and executed through a standard Roblox executor. All code must rely exclusively on UE’s api object—no generic Roblox calls—and remain friendly to later obfuscation. I will run final tests myself inside Da Hood HvH, so please do the same before handing anything over.

Deliverables

  1. Custom void that combines brand-new evasion patterns with fully optimized timing so it outperforms the stock UE void.
  2. Desync strafe logic that adapts automatically to in-game situations rather than following a fixed smooth or erratic path.
  3. Flame hack rebuilt around the current “connection exploit” to squeeze the absolute maximum fire-rate while keeping prediction tight.
  4. Auto-bag routine that reacts faster and chooses smarter targets than the default implementation.

Acceptance will be based on: • Clean execution in Synapse or KRNL with no standalone mode. • Zero reliance on non-UE APIs (see docs: https://ue0-1.gitbook.io/ue-docs). • Noticeable performance gains when tested live in Da Hood HvH. • Delivery as separate.lua files, properly named and commented for future obfuscation.

If you already script for Da Hood HvH and know the UE environment inside out, this should be a quick yet rewarding build. Budget: USD 30–250 Skills: C Programming, Java, Software Architecture, C++ Programming, Game Development, Lua, Scripting, Roblox

Skills

ScriptingC ProgrammingSoftware ArchitectureAPIcppC++C++ ProgrammingRobloxJavacplusplusLuaGame Development

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