CompanyRemote

Unity Realistic Shooter Prototype

Project-Based

Description

I am building a fast-paced, competitive multiplayer shooter in Unity that blends classic gun-game progression with team-based base upgrades. The look and feel must stay firmly in the realistic camp, so expect modern weapons, grounded environments, and snappy, weighty animations.

What I need first is a playable prototype that proves out three intertwined pillars: • Tight, satisfying shooting mechanics (hitscan & projectile, recoil, ADS, reload, basic AI targets for testing). • A network-ready base-upgrade loop where each team earns resources through kills and objectives, spends them on fortifications or buffs, and sees those upgrades replicated correctly across clients. • A persistent progression layer that cycles players through a predefined weapon ladder, tracking stats match-to-match and feeding an addictive “just one more round” feel.

You’ll work entirely inside Unity (latest LTS) with Netcode for GameObjects or another proven networking framework you prefer. Clean, well-commented C#, inspector-driven tuning, and a short setup guide in a README are essential so I can iterate quickly on balance.

Acceptance criteria:

  1. Host/client session with 6+ peers runs locally without sync errors.
  2. Switching weapons up the ladder triggers proper animation, sound, and stat changes.
  3. At least three upgradeable base elements (e.g., wall health, turret damage, radar pulse) purchaseable via shared team currency and visible to all players.
  4. Match end screen summarizes kills, upgrades bought, and next-round carry-over XP.

If you love crafting punchy gunplay and elegant network code, let’s get this prototype running and ready for playtests. Rate: USD 10–30/hr Skills: Mobile App Development, Game Design, C# Programming, Animation, Unity 3D, Game Development, Unity, AI Development

Skills

csharpAIMobile App DevelopmentC#c-sharpGame DevelopmentAI DevelopmentC# ProgrammingApp DevelopmentUnity 3DGame DesignUnityAnimation

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