ArcMultiple locations

Unity Gameplay Developer - Part-time - EMEA

Project-Based

Description

About the company

Do Not Disturb Games is pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle.

Required

  • Strong experience with **Unity and C#
  • Experience implementing gameplay systems such as abilities, combat mechanics, or character controllers
  • Strong understanding of performance optimization and debugging
  • Familiarity with ScriptableObject-driven architecture
  • Experience working in collaborative Git workflows
  • Ability to work independently and iterate quickly in a startup environment

Nice to Have

  • Experience building real-time multiplayer gameplay
  • Experience with ability systems or card-based mechanics
  • Knowledge of animation systems and input handling in Unity
  • Shipped or contributed to a commercial game or playable prototype

Please note that client would like to have clear estimation of hours per task.

Skills

GitC#c-sharpcsharp